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https://w.atwiki.jp/realm_grinder/pages/21.html
Faceless(フェイスレス) Faceless(フェイスレス)ゲーム内説明 概要 スペル スペルBrainwaveの運用方法について。 アップグレード一覧(v3.5.0) コメント ゲーム内説明 Little is known about the Faceless, but it is said they did not possess individual minds, 顔無し族についてはほとんど知られていませんが、彼らは個々の人格を持たず、 instead they were all connected to a central consciousness which governed all their choice and behaviors. 代わりにあらゆる選択と行動を統治する超越体とリンクしていたと言われています。 Affilliating yourself to the Faceless Faction will boost your production based on your past choices while giving progressively better bonuses. 顔無し族と契約することで、あなたの生産力は過去の選択に応じて強化され、更に徐々に良いボーナスを得られるでしょう。 ※集合精神の概念については以下を参考。 集合精神 StarCraftのZerg 概要 長期スパンに適した、中立・混沌の下位種族。 長時間のアクティブプレイからオフラインまで様々な方法で時間を掛ける事により収入が強化される。 専用のFaction Coinは無いため、FairyとUndeadのFaction Coinを用いる。 正直非常にクセが強くスペルは時間は長いが効果が弱めと、Labyrinthをクリックで増設等独自感覚が強い点と、 長時間就く事で収益を増加出来る点はFaceless事が好きなる気持ちでプレイし続け無ければいけない。 要は何が言いたいか『Facelessに愛を持って接して欲しい事!』 スペル Brainwave マナ消費 600 効果時間 10分 効果 建物の収入が増加。1秒ごとに倍率が2%ずつ加算されていく。(10分で+1200%になる)効果時間が切れると倍率はリセットされる 強化:Faceless Overmind効果:1秒間ごとの倍率上昇値が2%→3%に増加 条件:同名の隠しトロフィーを入手し、アップグレードを10 Ddで購入する 強化:Focused Thoughts効果:Brainwaveの倍率がある程度上がった状態から始まる。更に、そのゲーム中にBrainwaveを詠唱していた時間に比例してさらに倍率が上がる。 条件:FacelessのChallengeを全て達成する。(転生25回目以降) スペルBrainwaveの運用方法について。 10分間も手動でクリックしながらプレイしても自身が疲れるだけなので、アップグレードで上手くカバーし 放置プレイする事をお勧めする。利益率は1分間切った状態が高めなのだが・・・ Mercenary使用時のお勧めアップグレードとスペル Drow 1-3 Shadow Advance Drow 3-3 Blade Dance Angel 3-2 Angelic Dominance お勧めスペル Moon Blessing、Combo Strike 更にマナの最大値の底上げを図るアップグレードを搭載する必要性を省く事も可能。 アップグレード一覧(v3.5.0) 基本 Tier 名前 コスト 効果 1 Faceless Trade Treat 500 ・1段階目のアップグレードを解放する・「Brainwave」スペルが使用可能になる Territorial Expanse 500 Qi Labyrinthの収入+(アシスタント数×5000)% Evolutive Mutation 5 Sx このR中の、Labyrinthの最大所持数に応じて、Faction Coin入手率が増加 Deep Memory 50 Sx このR中の、「最も長くプレイした回」のプレイ時間に応じて、アシスタントが乗算で増加 2 Faceless Friendship Pact 2,500 2段階目のアップグレードを解放する。 Gold Synthesis 5 Sp 所持goldに応じて、中立の建物の収入増加 Mitosis 50 Sp 建物所持数に応じて、追加のアシスタントを獲得 Overgrowth 500 Sp 「最も建物が多かった回」の建物所持数に応じて、建物の収入が増加 3 Faceless Alliance 10,000 3段階目のアップグレードを解放する。 Magical Treasure 50 Oc アシスタントの数に応じて、マナ回復速度が増加 Abominations 500 Oc 使用中のスペル数に応じて、アシスタントの収入増加 Hive Mind 5 No Facelessと契約していた時間に応じて、建物の収入が増加(この時間はReincarnationをまたいでもリセットされない) - Sunken City【転生23回目以降】 10 Ttg ・Labyrinthがユニーク建物「Sunken City」に変化(Sunken Cityは、このR中のPlaytime (Longest Session)に応じて、収入が増加)・Researchが利用可能になる ▼Ascension 2以降 4 Forbidden Library 1 Td ・Monasteryがユニーク建物「Forbidden Library」に変化(Forbidden Libraryは、このゲーム中のスペル使用回数に応じて、収入が増加)・「Faceless Union」アップグレードを出現させる Faceless Union 1 Qi 4段階目のアップグレードを解放する。 (R111以降) ランダムな1種族との総契約時間に応じて、追加のアシスタントを得る対象となる種族は3分毎に再抽選される Primal Knowledge 1 Nod(1e60) Forbidden Libraryの所持数に応じて、ファクションコイン入手率が乗算で増加倍率は時間経過で上昇するが、15分ごとに+0%に戻る Forbidden language 100 Qivg(1e80) 転生回数に応じて、スペルの効果時間が増加 Dimension Door 100 Tg(1e95) そのR、最も高かった時の最大マナに応じて、ユニーク建物の収入が増加 その他 名前 コスト 効果 解禁条件 Faceless Overmind 10 Dd スペルが強化される 同名の隠しトロフィーを獲得(5ゲーム連続でFacelessと契約する) Ancient Device 100 QiSxg(1e200) Spellcraft・Divineカテゴリのリサーチアップグレード取得可能数 +1 同名のアーティファクトを入手 その他(恒久的) 名前 コスト 効果 解禁条件 Sunken City Quest 10 Dtg 「Sunken City」アップグレードを出現させる 転生23回目以降Excavateを1500回以上行うLabyrinthを1750個以上所持 Forbidden Library Quest 1 Ud 「Forbidden Library」アップグレードを出現させる 転生100回目以降Excavateを5000回以上行う コメント アシスタント (2019-01-28 09 39 00) コメント
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O.C.U.編 Tutorial Mission01|Mission02|Mission03|Mission04|Mission05|Mission06|Mission07|Mission08|Mission09|Mission10|Mission11|Mission12|Mission13|Mission14|Mission15|Mission16|Mission17|Mission18|Mission19|Mission20|Mission21|Mission22|Mission23|Mission24|Mission25|Mission26|Mission27|Mission28|Mission29|Mission30 Ex.Mission01|Ex.Mission02|Ex.Mission03|Ex.Mission04 インターミッション|O.C.U.駐屯地 Mission15|マップ|入手アイテム|味方|敵 インターミッション 移動可能地域 バリンデン|ニューミルガン|メナサ|グレイロック|フリーダム|ペセタ|ベルチカ|O.C.U.駐屯地 O.C.U.駐屯地 軍オフィスで会話イーヒン加入 軍オフィスで再度会話すると敵の戦力を教えてもらえる 町をでるMission15へ Mission15 クリア条件 全敵の撃破 ゲームオーバー ロイドの撃破 作戦の報酬 H$20000 最大出撃数 9 出撃可能パイロット 必ず出撃 Roid 選択出撃 Sakata / Natalie / Keith / J.J. / Frederick / Yang / Paul / Alder / Hans / Gregorio / Maury / Bobby / Porunga / Yeehin ミッションクリア後、次のMission16に直行できるが、一度町へ戻って機体整備をした方がいい マップ 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 進入不可 0% - - - - 土(雨) 8% 3 2 3 2 森林(雨) 20% 4 2 3 3 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 防御砲台 8% 3 2 3 2 草地(雨) 8% 3 2 3 2 マップ左上で「ツィーゲ ライフル」を入手できるここで入手しなかった場合、Mission19で入手できる 上へ 入手アイテム WEAPON Grip ZIEGE 1 マップ① PARTS Body TYPE 90 1 敵6撃破 Arm L TYPE 90 1 敵10撃破 Computer ВЁГА 1 敵13撃破 ITEM Item Repair M 1 敵16撃破 上へ 味方 No. PILOT MACHINE WEAPON ITEM 修理費用 Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Roid Shrike - 2 3 4 5 6 7 8 9 10 Peewie Supply Car 210 --- 416 -Large Unit-(No Parts) PAP-55 - 1-1 --- --- 14 --- 上へ 敵 No. PILOT MACHINE WEAPON 敵撃破ボ|ナス Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Kirkland 20 Speed Lv1------------ JINC 162 --- 940 14 1500 102 CEMETERY-10 - 1-1 17 2250 102 BANISH - 1-4 16 1800 144 FIRE WALL - - 12 850 14 SLAY 3 3-6 2 Commander 18 Switch Lv1------------ LONG FORCE 250 --- 750 14 1300 -Large Unit-(No Parts) LONG FORCE - 6-9 14 1500 --- 14 1300 --- 14 1300 0 --- 3 Commander 18 Switch Lv1------------ LONG FORCE 250 --- 750 14 1300 -Large Unit-(No Parts) LONG FORCE - 6-9 14 1500 --- 14 1300 --- 14 1300 0 --- 4 Commander 18 Switch Lv1------------ LONG FORCE 250 --- 750 14 1300 -Large Unit-(No Parts) LONG FORCE - 6-9 14 1500 --- 14 1300 --- 14 1300 0 --- 5 Attacker 16 --------------- DEFENCE MG 150 --- 537 11 550 -Large Unit-(No Parts) DEFENCE CANNON - 1-10 16 1900 --- 13 1050 --- 12 900 0 --- 6 Attacker 16 --------------- DEFENCE MG 150 --- 537 11 550 -Large Unit-(No Parts) DEFENCE CANNON - 1-10 16 1900 --- 13 1050 --- 12 900 0 --- 7 Attacker 16 --------------- DEFENCE MG 150 --- 537 11 550 -Large Unit-(No Parts) DEFENCE CANNON - 1-10 16 1900 --- 13 1050 --- 12 900 0 --- 8 Attacker 16 --------------- DEFENCE MG 150 --- 537 11 550 -Large Unit-(No Parts) DEFENCE CANNON - 1-10 16 1900 --- 13 1050 --- 12 900 0 --- 9 Attacker 16 --------------- TYPE 90 168 --- 900 11 550 120 TYPE90 PUNCH - 1-1 16 1900 120 FV-24 - 1-1 13 1050 114 --- 12 900 17 --- 10 Attacker 16 --------------- TYPE 90 168 --- 900 11 550 120 TYPE90 PUNCH - 1-1 16 1900 120 FV-24 - 1-1 13 1050 114 --- 12 900 17 --- 11 Attacker 16 --------------- TYPE 90 168 --- 900 11 550 120 TYPE90 PUNCH - 1-1 16 1900 120 FV-24 - 1-1 13 1050 114 --- 12 900 17 --- 12 Attacker 16 --------------- PRISOMEA 132 --- 935 11 550 84 TYPE65 CANNON - 1-1 16 1900 84 TYPE65 CANNON - 1-1 13 1050 108 --- 12 900 22 --- 13 Attacker 16 --------------- PRISOMEA 132 --- 935 11 550 84 TYPE65 CANNON - 1-1 16 1900 84 TYPE65 CANNON - 1-1 13 1050 108 --- 12 900 22 --- 14 Attacker 16 --------------- PRISOMEA 132 --- 935 11 550 84 TYPE65 CANNON - 1-1 16 1900 84 TYPE65 CANNON - 1-1 13 1050 108 --- 12 900 22 --- 15 Missileer 16 --------------- TYPE 65 132 --- 895 11 650 78 PRISOMEA PUNCH - 1-1 11 650 78 PRISOMEA PUNCH - 1-1 17 2100 114 DONKEY 2 3-6 12 1000 19 EGRET 3 3-6 16 Missileer 16 --------------- TYPE 65 132 --- 895 11 650 78 PRISOMEA PUNCH - 1-1 11 650 78 PRISOMEA PUNCH - 1-1 17 2100 114 DONKEY 2 3-6 12 1000 19 EGRET 3 3-6 17 Missileer 16 --------------- TYPE 65 132 --- 895 11 650 78 PRISOMEA PUNCH - 1-1 11 650 78 PRISOMEA PUNCH - 1-1 17 2100 114 DONKEY 2 3-6 12 1000 19 EGRET 3 3-6 18 Attacker 10 --------------- GROPPE 54 --- 400 10 350 42 EMPIRE - 1-1 14 1450 42 GROPPE PUNCH - 1-1 10 350 42 --- 11 550 21 --- 19 Attacker 10 --------------- GROPPE 54 --- 400 10 350 42 EMPIRE - 1-1 14 1450 42 GROPPE PUNCH - 1-1 10 350 42 --- 11 550 21 --- 上へ
https://w.atwiki.jp/frontmission1st/pages/351.html
O.C.U.編 Tutorial Mission01|Mission02|Mission03|Mission04|Mission05|Mission06|Mission07|Mission08|Mission09|Mission10|Mission11|Mission12|Mission13|Mission14|Mission15|Mission16|Mission17|Mission18|Mission19|Mission20|Mission21|Mission22|Mission23|Mission24|Mission25|Mission26|Mission27|Mission28|Mission29|Mission30 Ex.Mission01|Ex.Mission02|Ex.Mission03|Ex.Mission04 インターミッション|ソレイト Mission22|マップ|入手アイテム|味方|敵 インターミッション 移動可能地域 バリンデン|ニューミルガン|メナサ|グレイロック|フリーダム|ペセタ|ベルチカ|O.C.U.駐屯地|フォートモーナス|野戦病院|ソレイト ソレイト 会話イベント 軍オフィスで会話 町をでるMission22へ Mission22 クリア条件 フレデリックを除く全敵の撃破 ゲームオーバー ロイドの撃破 作戦の報酬 H$5000 最大出撃数 11 出撃可能パイロット 必ず出撃 Roid 選択出撃 Sakata / Natalie / Keith / J.J. / Yang / Paul / Alder / Hans / Gregorio / Maury / Bobby / Porunga / Yeehin / Ralph フレデリックを撃破してもいい撃破した場合、敵撃破ボーナス(セットアップにより変化)を貰える ミッションクリア後、フレデリックが復帰、Ex.Mission04出現ペセタを経由して、Ex.Mission04へ ソレイトへ マップ 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 進入不可 0% - - - - 草地(夕) 8% 3 2 3 2 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 土(夕) 8% 3 2 3 2 森林(夕) 20% 4 2 3 3 敵ユニットの補給車を利用して、経験値稼ぎができる 補給車(ピウィー)は、段差2段を越えられないので弾薬の補給等する場合に注意する 上へ 入手アイテム WEAPON Shoulder DONKEY DX 1 敵5撃破 PARTS Body FLUGEL 1 敵3撃破 Arm R DASLER Ⅱ 1 敵15撃破 Legs FLUGEL 1 敵13撃破 ITEM Item Repair L 1 敵7撃破 上へ 味方 No. PILOT MACHINE WEAPON ITEM 修理費用 Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Roid Shrike - 2 3 4 5 6 7 8 9 10 11 12 Peewie Supply Car 210 --- 416 -Large Unit-(No Parts) PAP-55 - 1-1 --- --- 14 --- 上へ 敵 フレデリックは離脱した際のステータス及び機体、武器となる No. PILOT MACHINE WEAPON 敵撃破ボ|ナス Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Frederick Witness 2 Gentz 17 Stun Lv1------------ Richter 150 --- 1020 13 1200 108 ORGEL PUNCH - 1-1 13 1200 108 ORGEL PUNCH - 1-1 13 1200 132 --- 13 1200 20 --- 3 Missileer 22 --------------- FLUGEL 174 --- 1115 13 1150 96 PERZEA PUNCH - 1-1 13 1250 96 PERZEA PUNCH - 1-1 21 3300 180 --- 15 1650 16 DONKEY DX 2 4-8 4 Missileer 22 --------------- FLUGEL 174 --- 1115 13 1150 96 PERZEA PUNCH - 1-1 13 1250 96 PERZEA PUNCH - 1-1 21 3300 180 --- 15 1650 16 DONKEY DX 2 4-8 5 Missileer 22 --------------- FLUGEL 174 --- 1115 13 1150 96 PERZEA PUNCH - 1-1 13 1250 96 PERZEA PUNCH - 1-1 21 3300 180 --- 15 1650 16 DONKEY DX 2 4-8 6 Missileer 22 --------------- FLUGEL 174 --- 1115 13 1150 96 PERZEA PUNCH - 1-1 13 1250 96 PERZEA PUNCH - 1-1 21 3300 180 --- 15 1650 16 DONKEY DX 2 4-8 7 Attacker 23 --------------- ORGEL 150 --- 1020 13 1150 108 ORGEL PUNCH - 1-1 24 3850 108 ORGEL PUNCH - 1-1 13 1250 132 --- 15 1650 20 --- 8 Attacker 23 --------------- ORGEL 150 --- 1020 13 1150 108 ORGEL PUNCH - 1-1 24 3850 108 ORGEL PUNCH - 1-1 13 1250 132 --- 15 1650 20 --- 9 Attacker 23 --------------- ORGEL 150 --- 1020 13 1150 108 ORGEL PUNCH - 1-1 24 3850 108 ORGEL PUNCH - 1-1 13 1250 132 --- 15 1650 20 --- 10 Attacker 23 --------------- ORGEL 150 --- 1020 13 1150 108 ORGEL PUNCH - 1-1 24 3850 108 ORGEL PUNCH - 1-1 13 1250 132 --- 15 1650 20 --- 11 Missileer 22 --------------- FLUGEL 174 --- 1115 13 1150 96 PERZEA PUNCH - 1-1 13 1250 96 PERZEA PUNCH - 1-1 21 3300 180 --- 15 1650 16 DONKEY DX 2 4-8 12 Attacker 23 --------------- ALGEM 300 --- 1475 13 1150 140 GLOSTER MG - 1-1 24 3850 140 GLOSTER CANNON - 1-1 13 1250 200 --- 15 1650 19 --- 13 Missileer 22 --------------- FLUGEL 174 --- 1115 13 1150 96 PERZEA PUNCH - 1-1 13 1250 96 PERZEA PUNCH - 1-1 21 3300 180 --- 15 1650 16 DONKEY DX 2 4-8 14 Missileer 22 --------------- FLUGEL 174 --- 1115 13 1150 96 PERZEA PUNCH - 1-1 13 1250 96 PERZEA PUNCH - 1-1 21 3300 180 --- 15 1650 16 DONKEY DX 2 4-8 15 Carrier 23 --------------- Big Born 200 --- 312 13 1083 -Large Unit-(No Parts) EMPIRE - 1-1 13 1183 --- 13 1183 --- 26 4450 14 --- 16 Missileer 22 --------------- FLUGEL 174 --- 1115 13 1150 96 PERZEA PUNCH - 1-1 13 1250 96 PERZEA PUNCH - 1-1 21 3300 180 --- 15 1650 16 DONKEY DX 2 4-8 17 Missileer 22 --------------- FLUGEL 174 --- 1115 13 1150 96 PERZEA PUNCH - 1-1 13 1250 96 PERZEA PUNCH - 1-1 21 3300 180 --- 15 1650 16 DONKEY DX 2 4-8 上へ
https://w.atwiki.jp/otome-gamecatalog/pages/195.html
MESSIAH MESSIAH 通常版 MESSIAH 限定版 MESSIAH 廉価版 タイトル メサイア メーカー CORE 発売日 2006/8/25 機種 Windows 98/98SE/2000/Me/XP カテゴリー AVG 対象年齢 18才以上対象 CV 黒瀬鷹/皇帝/凪野隼斗 備考 体験版あり 攻略サイト Half Adder SIGNPOST
https://w.atwiki.jp/dominions3/pages/116.html
Blessing Sacredユニットに祝福を与えます 士気が向上し、神の魔法スキルに応じたボーナスを得ます Blessing ジェム 疲労 内部ID 754 0 0 使用 水中判定 効果 効果量 戦闘 水中可 Buff 主属性 主Lv 効果発生数 射程距離 Holy 1 1 10 副属性 副Lv 効果範囲 命中補正 - 0 0+5/Lv 100 領域 Lv 防御判定 抵抗判定 Divine 0 専用国家 ゲーム内説明文 This prayer can be use to bless the priest or a group of sacred warriors. Blessed units receive increased morale and additional powers if their god is powerful enough to claim a divine title. For example, Fire gods bless their soldiers with battle prowess and gods of Nature bless their holy warriors with berserker rage. The blessing lasts the entire battle. 和訳 この祈りは、聖職者や聖戦士の一団を祝福するために用いられます。彼らの神が称号を勝ち得るに十分強力ならば、祝福されたものは士気向上に加えさらなる力を授かります。たとえば、火の神は彼の兵士らに戦いにおける卓越した力を授けます。そして緑の神は彼の聖戦士に狂戦士の怒りを授けます。祝福は、戦いが終わるまで持続します。 注記 Sacred兵士に祝福を授け、神の恩恵を与える魔法。Sacred兵士を利用した戦術において最も大事な魔法とも言える。 この魔法自体は単に聖職者の実力に応じた範囲に対して祝福を授けるだけ。効果の程は神の初期魔法スキルによるので、有効性はそれに応じて大きく変わる。 上げた属性によって恩恵は異なり、ありがたいものから無くても困らないようなものまで効果は差がある。具体的には、 火:攻撃スキル増加(+2~5)、Lv9から炎の武器(近接攻撃が命中すると6の防御貫通火炎ダメージ追加) 風:Air Shield(20%~80%)、Lv9から電撃耐性(75%。他の耐性強化魔法と併用可) 水:防御スキル増加(+2~5)、Lv9から加速(50%の行動ポイント追加。通常のQuicknessとは併用不可) 地:疲労回復(+2~5)、Lv9から防具強化(防具の防御力+4、詳細な仕様はこちら) 星:魔法耐性増加(+1~4、ただし18を超える分は切り捨て。例:基本値10 + 他の補正4 + 祝福4 = 18、基本値15 + 他の補正4 + 祝福4 = 19)、Lv9からTwist Fate(1回だけダメージ無効) 死:Affliction付与率増加(+100%~400%)、Lv9から死の武器(近接攻撃が命中すると2の防御無視ダメージ追加、病気付加。共に抵抗可能。ダメージを与えられた場合は判定が繰り返され、炎の武器もあれば共に再発生する) 緑:再生付与(+5%~20%)、Lv9から狂戦士化(+2補正) 血:腕力増加(+2~5)、Lv9から死の呪い(殺されると殺害者にCurseやHorror Mark、抵抗可能) という具合。全ての祝福はLv4から機能しはじめ、以降1、2レベルごとに効果が上がっていく。上記のとおり、Lv9からは別の効果も追加されるようになっている。また祝福自体の効果として士気+2ももれなく付いてくる。 祝福の恩恵は複数の属性を伸ばしても問題なく得られるので、まんべんなく割り振ってみるのも良い。逆に特化してLv9以上の魔法スキルを得ておくのも価値のある選択と言える。 何が良いか選べないようであれば、とりあえず火魔法系の祝福を試すと良いだろう。下位祝福で命中率を、上位祝福で攻撃力を増加させてくれるため、殲滅力を確実に強化してくれる。 たまにSacred持ちの射撃兵が居るが、射撃攻撃に活かせる効果は水の上位祝福と死の下位祝福ぐらいしかない。また射撃兵に加速効果がかかると何故か前進してしまうため、倒される危険が増すと言う罠まである。 一方、Sacred魔術師には地の下位祝福と死の下位祝福が有効。とくに地の下位祝福は、装備以外からは得る手段が限られる疲労回復を手軽に得られるため、魔法を戦術の要とする場合は恩恵が非常に大きい。 なお、本来はアンデッドのSacredは対象外だったが、これは2の仕様の名残(当時はUnholy属性の魔法が存在した)だったため、パッチで修正済み。今やUnholy Blessingの存在意義はLate AgeのErmorにしかない。 コメント 死の武器に妙な性質があったので追記(3.28で確認)。バグか仕様かは微妙なところですが・・・ -- 名無しさん (2012-11-29 13 57 53) ちなみに、抵抗判定で止まる他にダメージが乱数で0を下回った場合も連鎖が止まりますので、実戦的には連鎖はあまり続かないのが普通です。一方で、運次第で即死級ダメージになるまで繰り返される可能性もありはします。 -- 名無しさん (2012-11-29 14 00 23) 上記の挙動はバグとの認定がありました。そのうち修正されるものと思われます -- 名無しさん (2013-04-25 16 12 00) 現在、Fire Brandなどの範囲を持つ追加効果を持つ武器は、炎の武器か死の武器の影響下では機能しなくなります(バグ認定済み)。攻撃が外れると発動しますが、殲滅力の面での弱体化は避けられません。 -- 名無しさん (2013-05-07 12 17 24) またSword of Swiftnessなど、連続攻撃を行う武器は2回目以降の攻撃が炎の武器・死の武器のダメージのみとなり、とくに高STRのユニットの場合はひどく攻撃力が低下します。現状、それらを組み合わせないようにする以外に対処法はありません。 -- 名無しさん (2013-05-07 12 19 16) 名前 コメント
https://w.atwiki.jp/spacepirateszombies/pages/37.html
星図 星図には、銀河内のワープゲートの接続状況、および強力なそれぞれの星であるを示しています。 自分のレベルを超えた技術レベルの星に行くときは注意してください。 危険な星は赤く、安全な星は緑で表示されます。 あなたとCIVILIANとUTAの関係は非常に重要です。 ミッションを受けることで関係は変化していきます。 この関係はこの銀河のみのもので、他の銀河に行けば新たにそことの関係が始まります。 ある銀河ではUTAと敵対しているが、ある銀河ではCIVILIANと敵対することが可能です。 原文 As you clear warp gate blockades, you ll unlock connections that allow you to travel to different star systems. The star map shows all the warp gate connections in the galaxy and how powerful each star is. As you get closer to the core, the stars tech levels will increase. Beware of traveling to a star with a level well beyond your own. The more dangerous a star is, the more red its icon will be. If a star is beneath your level, it will be green, while yellow means your levels are evenly matched. In addition to the tech level, there are many defining features of a star system. Most important is the Civilian and UTA relationship with you. Your actions can change these relationships, altering how they respond to you, and what missions are available. Your relationships do not carry over from one star to another. Every new star you come across will have an untainted (but not necessarily hospitable ) opinion of you.
https://w.atwiki.jp/contemporaries/pages/4.html
Jerome John Jerry Garcia (August 1, 1942 – August 9, 1995) was an American musician who was best known for his lead guitar work, singing and songwriting with the band the Grateful Dead.[1][2] Though he disavowed the role, Garcia was viewed by many as the leader or spokesman of the group.[1][2][3][4] One of its founders, Garcia performed with the Grateful Dead for their entire thirty-year career (1965–1995). Garcia also founded and participated in a variety of side projects, including the Saunders-Garcia Band (with longtime friend Merl Saunders), Jerry Garcia Band, Old and in the Way, the Garcia/Grisman acoustic duo, Legion of Mary, and the New Riders of the Purple Sage (which Garcia co-founded with John Dawson and David Nelson).[1] He also released several solo albums, and contributed to a number of albums by other artists over the years as a session musician. He was well known by many for his distinctive guitar playing and was ranked 13th in Rolling Stone s 100 Greatest Guitarists of All Time cover story.[5] Later in life, Garcia was sometimes ill because of his unstable weight, and in 1986 went into a diabetic coma that nearly cost him his life. Although his overall health improved somewhat after that, he also struggled with heroin and cocaine addictions,[3][4] and was staying in a California drug rehabilitation facility when he died of a heart attack in August 1995.[2][4]
https://w.atwiki.jp/moonsault/pages/17.html
Discussing Problems(Part1) One of the most common reasons for holding a meeting is to solve a problem. But, while we might have the right people at the meeting, the process is often flawed because one question hasn’t clearly been asked and answered “What is the problem?” So, in this lesson we’re going to focus on how to define the problem through discussion and then restate the problem as a challenge. Kathryn Okay everybody, let s get started. (pause) I think we ve all noticed thatstaff moraleis extremely low.All Murmurs of agreement.Kathryn We ve got toget to grips withthis before itcomes back to bite us.To start with, what exactly is the problem? Is it budget cuts, the economy, or are we missing something? Let’s have some input.Neil Well, look at the economy. Who wouldn’t be depressed?Natalie I m not sure I follow. Could you explain?Paul I think he means that people are nervous. We’ve had budget cuts and lay-offs and everyone’s… Natalie … the economy affects everybody, but morale is worse here than other places and I, for one, would like to know theroot cause.Bill Actually, it seems obvious to me – lack of personal contact. Neil’s on Bleaker Street, Torben iswho-knows-where– I have to take a cab just to file expenses!I bumped intoSarah the other day and she said Howdy, stranger! Neil You know, I don’t see what you’re getting at...Kathryn Hang on, let shear Bill out.Bill Well, two years ago, when we were expanding, we rented offices in other locations and we all got spread out.Paul Yeah, I remember that. I used to see Neil’s team every day, but we email now.Neil Absolutely. M y department moved and I only see you folks at meetings.Kathryn I think we’reonto somethinghere. We’vepinpointedthe underlying cause of low morale. Let’s define it as due to a lack of face-to-face contact.All (Murmurs of agreement)Natalie So, let’s state it as a challenge. How can we improve morale, without spendinga fortune?Bill Exactly. (Murmurs of agreement)Kathryn Good, we’ve got something we can reallysink our teeth into. Time for some brainstorming. To start off with, I’d like everyone to justthrow out some ideas. Okay?Neil Here’s one, how about if we... Vocaburary Note staff morale・・・ General mood of company s employeeget to grips with・・・To deal with a problemcomes back to bite us・・・ To cause ploblems at a later timeTo bumped into some・・・ To meet someone you know by chance To be onto somthing ・・・ Close to making a imortant discovery
https://w.atwiki.jp/warband/pages/400.html
ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurancebraveryand discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other handa commander who gives his men everything they want may find that they grow softand waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battledetermining how aggressively troops engage the enemyand how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speedas a less motivated party will move more slowlyas the men are not pushing themselves to their physical limitand pause more frequentlyas it waits for stragglers to catch up. Finallya party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For examplea charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of foodand pay them on time demonstrate that they care about their troops' welfareand are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit partyfor examplemen will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strainedas the commander has less time to supervise the menlisten to their grievancesand resolve their disputes. Frequent battles will strengthen the bonds between menwhile long periods without combat will see the troops become bored and quarrelsome.^^ The morale reportaccessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in Calradia need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Calradiabut people also need fat and protein in the form of meatfishor cheese. It takes almost as much work to preserve meat as to produce it in the first placeso salt is also in high demand. After food comes clothing heavy woollighter linens or luxurious velvet. Finallypeople need the tools of their trade ironwarepotteryleatherwareandof course armsarmorand horses for war.^^Most agricultural products are produced in the villageswhile artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Alsodifferent resources can be found in different parts of the country. Consequentlythe key to prosperity in Calradia is trade -- both between the villages and the townsand between the major towns themselves.^^When trade flowsgoods will be available and affordablethe population of a center will be healthy and energeticand migrants will flock from the nearby regions. The center will produce moreconsume moreand be able to contribute more in taxes to their lords. When trade dries uptowns and villages will see their workers flee to seek work elsewhereand economic activity will drift to a stand-still. Thusit is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchanthowevermay want to seek out towns which have become isolated from the rest of the landas he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in townsvillage markets will be rather quiet placesand villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profitalthough some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-byalthough they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|Players may wish to marry into one of Calradia's noble families. Marriage is not necessary for a player to rise in power and staturebut it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Calradian aristocratic societyget on good terms with his bride's parents or guardiansand then woo the lady according to local custom. If a player grows impatienthe may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Alsoa lady's tastes are unpredictableand a player may also find that the object of his love does not love him in return. Romancein Calradia as elsewheredoes not always prosper. Of coursea player may resort to otherless gentlemanly means of winning a lady's heartbut againthat will have a serious impact on his reputation.^^To get started on the path of courtshipa male player should try to get involved in the social life of the Calradian aristocracy attending feasts and tournaments. Alsowandering troubadours and poets can serve as a useful repository of information on courtshipand keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Calradian society is very traditionalandas adventurersthey have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright sidea female character does not have to go through the elaborate rituals of courtshipand she also may gain more from a marriage than her male counterpart. For a woman adventurermarriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The realms of Calradiaalthough they represent different culturesall adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oaththe vassal will usually receive a fiefa parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassalsand to treat them justly.^^This is how it works in theoryanyway. In practicevassals will not always work in their factions' interestsparticular as they are often quarreling with one another. Nobles have different personalitiesand sometimes those personalities clash. Orperhaps two nobles were once friendsbut fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered landsor over who will be given the coveted office of marshalthe lord in charge of organizing large-scale campaigns.^^When one realm in Calradia makes war on anotherthe political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrelslords will fail to respond to the marshal's summonsor drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided factionlords will be less likely to join together on raids and patrolsand come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizonkeep this in mind -- ultimatelya noble's loyalty goes not to a particular faction or culturebut to himself and to his family. If a noble fears that his faction is collapsingor if he is being neglected by his liege he can usually find a reason to withdraw his oath of allegianceand change sides. Players should keep this in mindas they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in Calradia may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipmentbut also the course of his or her career as an adventurer.^^War and politics in Calradia are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quicklybut women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficultand starting as a female commoner is probably the most challenging way to begin a game.^^Howeverwomen have some starting advantages. Simply by taking up armsa female warrior will draw attention to herselfand she may find that she can build up her reputation faster than a male. Alsoit is traditionally easier for a woman to marry up the social ladder than it is for a manand a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finallykeep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or commonmale or femalemarried or unmarried -- anyone can rise to become ruler of all Calradiaif they are sufficiently braveluckyor resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in Calradia go to wartheir armies have two basic offensive options. They can try to attack villages and lay waste to the countrysidedamaging their enemy's prestige and economy. Orthey can try to seize and hold castles or townstaking territory This second option can involve longbloody siegesbut will yield more decisive results.^^It is important to note that the realms of Calradia do not field standing armieswhich remain in the field as long as the ruler desires. RatherCalradian realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimesthese nobles launch their own private attacks into enemy territorybut the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshala noble appointed by the kingwill summon the host before the campaign and lead them out to battle. Howeverhe should be careful not to keep them in the field too long. Otherwisethe host will begin to disintegrateas the vassals drift off to pursue their own businessand the army will be vulnerable to a counter-attack.^^For this reasonthe rhythm of wars in Calradia often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals he may not be able to do any real damage. If he spends too much timethen the campaign may end before it has even begun. A large realm will have an advantage over a smaller onejust as a brawny combatant has an edge over a smaller foebut a realm's political cohesion can also be a factorjust as a fighter with great stamina can outlast her opponent. Sometimesthe armies of two realms will meet head onresulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and townswhich broadcast intelligence about enemy movements in the area. Such intelligence will be imprecisehoweverparticularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculateand find that it is the one to be overwhelmed. Attackersin turnmust be careful how far they advance into enemy territorywith aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaigneither by joining the hostor by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautiousor too aggressivefor their tastes. In this casethey can intrigue with other lords to try to replace the marshalor build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war willfor the sake of honorfeel obligated to pursue the conflict for a short while. Howeverunless he is soundly beating his enemy. he may soon start looking for a way out of the conflictlest he leave himself vulnerable to an attack by a third party. Calradia's rulers are keenly aware that today's ally may be tomorrow's enemyand vice versa. ip_crap|Crap ip_crap_text|A player character in Calradia may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipmentbut also the course of his or her career as an adventurer.^^War and politics in Calradia are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quicklybut women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male noblemanyou can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficultand starting as a female commoner is probably the most challenging way to begin a game.^^Howeverwomen have some starting advantages. Simply by taking up armsa female warrior will draw attention to herselfand she may find that she can build up her reputation faster than a male. Alsoit is traditionally easier for a woman to marry up the social ladder than it is for a manand a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finallykeep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or commonmale or femalemarried or unmarried -- anyone can rise to become ruler of all Calradiaif they are sufficiently braveluckyor resourceful.
https://w.atwiki.jp/mtg2384/pages/1752.html
autolink 占有/Take Possession (5)(青)(青) エンチャント ― オーラ(Aura) 刹那(この呪文がスタックにある限り、プレイヤーは呪文を唱えられず、マナ能力でない起動型能力を起動できない。) エンチャント(パーマネント) あなたはエンチャントされているパーマネントをコントロールする。 《占有/Take Possession》をGathererで確認 《占有/Take Possession》をGoogleで検索 《占有/Take Possession》が使用された大会 取得中です。 カードテキスト転載元:Wisdom Guild様 2012 / 10 / 01